The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.” “As the budget grew, we began a long series of conversations with potential publishing partners. strayed from the core concepts of the original title. We moved from a Remaster to a completely new game. In his prepared statement, Kick acknowledged that the project had gone awry. we turned our backs on the very people who made this possible” When pressed for a timeline, he estimated the game’s release at “18 to 24 months” from now. The vision expanded.”Īfter the hiatus, said Kuperman, development will begin again, with some creators of the original demo - which attracted so much interest on Kickstarter - likely returning to work on the project. “And our developers wanted to add their own ideas. “A shiny new thing comes along and gets added to the project,” he said. Kuperman said that he had been speaking with various publishers about funding development, but that Nightdive’s vision and ambition did not match with market expectations. He added that around 15 contract workers will no longer be working on the game, but that Nightdive is not laying off any full-time staff. In an interview with Polygon, director of business development Larry Kuperman said that a strategy to pitch the game to publishers, in order to secure more funding, had not been successful. “I have put the team on a hiatus while we reassess our path”Ī source familiar with the project, speaking on condition of anonymity, told Polygon that “mission creep” and unrealistic ambitions had eaten up the Kickstarter funds, something that Nightdive largely confirmed.
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